This Illustration is part of my Album Cover project.
I have been exploring creature design and creature sculpting.
It was really intresting to do this entire project inside of Blender.
Even the color grading was done inside of Blender.
It gave me a great understanding of the current limitation of this sofware
as a sculpting "alternative" of Zbrush. I have found new ways to speed up
the retopology process of Blender. It is starting to feel like I can do most
of my sculpting inside of Blender.
Thank you to the people that gave me feed back on this project.
Turtable Render in Blender EEVEE + Blender composition